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Hand Knee And Foot Card Game Rules Pdf

hand knee and foot card game rules pdf

File Name: hand knee and foot card game rules .zip
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Published: 26.04.2021

Hand and Foot card game is a game related to Canasta. This game does not have standard rules and is played with a variety of variations. The game generally has 4 players consisting of 2 partnerships.

Hand and Foot Game Rules

Posted on Comments Triple Play , also known as Hand, Knee, and Foot , is a variation on Canasta for four players in partnerships. Like Hand and Foot , Triple Play gives each player extra hands of cards they must play through before going out. However, while Hand and Foot requires a player to play out their hand and one extra hand, in Triple Play, you have two extra hands to get rid of, or three in all!

That means a Triple Play player effectively has a card hand! Most widely-played games evolved over time, their creators lost to history. That night, she and three of her friends began discussing the possibility of adding new rules to their usual Canasta game to stave off boredom. Henberger kept working on the game and playtesting it, before finally introducing it to her local Canasta club, to great success.

From one Illinois Canasta club, the game began to spread nationwide. The object of Triple Play is to score more points than your opponents over the course of four hands. Points can be scored by forming melds of three or more cards and canastas , which are melds of seven cards.

Our Triple Play Box Set will give you all the cards you need to play the game in one convenient package. You also need something to keep score with, such as pencil and paper or a smartphone app. Determine partnerships, either by some form of random draw, or by mutual agreement. Partners should sit on opposite sides of the table, so that players of alternate partnerships play as the turn proceeds clockwise around the table.

Shuffle using the multiple-deck shuffling technique and deal a fifteen-card hand to each player. Next, deal out a thirteen-card knee pile for each player, and an eleven-card foot pile. Players may look at their hands, but not the knee and foot piles. The foot piles are stacked neatly in front of each player, face down, with the knee pile atop it at right angles. The remaining undealt cards are placed in the center of the table, forming the stock. The top card of the stock is turned face-up and placed next to it.

This is the upcard , the top card of the discard pile. If the upcard is a joker, 2, red 3, 5, or 7, bury it face-down in the middle of the stock and draw another card. Any player holding a red 3 in their hand at the beginning of the hand lays it face-up on the table and immediately draws a replacement. Any further red 3s that a player draws while playing their initial fifteen-card hand are similarly exposed and replaced. Normally, they will then discard.

The first action a player takes is to draw. In most cases, they will do this by simply drawing the top two cards from the stock. A player can also pick up the discard pile and add it to their hand. To do so, the player must have two cards in their hand that they can immediately meld with the top card of the discard pile.

Any other cards in the discard pile are inaccessible to them until they demonstrate that they can legally meld the top card.

Because black 3s cannot be melded, a player cannot draw from the discard pile when the upcard is a black 3. If the top card of the discard pile is a wild card, then the player can only draw from the discard pile if the player is holding two other cards of the same natural rank.

That is, if there is a 2 on the discard pile, you must hold two other 2s to draw from it; you cannot substitute jokers for the 2s. After drawing, a player may form one or more melds, or add to any existing melds formed on previous turns. A meld consists of three to seven cards of the same rank. A meld can contain only one wild card in a meld of three to five cards, and no more than two in a meld of six or seven.

Melds of 5s and 7s can never contain wild cards. A player can also make a meld that consists of all wild cards.

A meld with no wild cards is said to be a natural or clean meld; a meld that does include them is a mixed or dirty meld. On the first turn of the deal that a partnership melds, they must meet a minimum point threshold, as follows:. Once the initial meld has been made, melds made by that partnership on subsequent turns on that deal are not subject to the minimums. Existing melds can be extended by either player in the partnership with more natural cards, or with wild cards, if possible.

Players cannot move cards between melds, nor can they establish two separate melds of less than seven cards of the same rank. A meld of seven cards is called a canasta. Traditionally, a canasta is denoted by squaring the meld up into a pile, with a red card on top for a natural canasta, and a black card on top for a mixed canasta. A canasta cannot contain more than seven cards; once a canasta has been completed, the partnership can begin a new meld of the same rank.

After melding, a player that began their turn by drawing from the stock ends it by discarding a single card. If a player began their turn by picking up the discard pile instead, they do not discard. Instead, they knock on the table to signify when they are done melding. The next player has no choice but to draw from the stock. They then continue their turn as usual. The partner must remember to pick up their knee pile on their own.

Nobody can remind them to do so; anyone who does is subject to a stiff 1,point penalty! Beginning when a player picks up their knee pile, they no longer draw a card to replace red 3s.

They simply play them and continue their turn. After a player has picked up their knee pile, when they run out of cards, they pick up their foot pile and continue play from there. Throughout the game, each partnership works toward completing a set of five canastas known as the basic book. The basic book is as follows:. When a player runs out of cards after picking up their foot pile, they may go out if their partnership has completed their basic book. To do so, they must first ask their partner if they can go out.

In the rare event the stock runs out before a player can go out, follow the same procedure used in Hand and Foot to end the deal. Each partnership totals the value of the cards it has melded. From this total, they deduct the value of any cards remaining in their hands, as well as their knee and foot piles. Unplayed red 3s have a value of — points each; unplayed black 3s are — points each. All of the above is combined to reach the total score for the deal and recorded on the score sheet.

Then, the cards are shuffled, and the deal passes to the left. The partnership with the highest score at the end of four hands is the winner. Posted in Game Rules , United States Tags: canasta , card games , hand and foot , hand knee and foot , partnership games , rummy games , triple play.

I have played triple play with 3, 4 and 6 players. We use 7 decks for each of these number players. Is there a consensuses if 6 or 7 decks should be used?

Also on games of 3 players we draw 3 cards and 4 and 6 players we only draw 2. Any comments to our procedures? Thank you. Other resources on the Internet recommend using six decks for four players in partnerships, and seven decks for three solo players or six players in partnerships. The important thing to keep in mind is that adding a seventh deck will add six more wild cards and four each of 5s and 7s, all of which will make completing the basic book easier.

As for drawing three cards, that just makes the game faster. Is there a pealty for the team, is it a dead hand. Hey Joseph, It is not a legal play for a player who has not completed the basic book to go out. If someone tries they have to take the card that they melded, which caused them to go out, back into their hand and wait to meld it at a legal time.

I made a wild canasta for my base and then another wild which would be considered red, can I use that red in my base? You would have to make a natural canasta of seven cards of a different rank to complete your basic book.

One place says they are worth another place it says they are 5 points. The — score is correct. When you or your partner make the first canasta and you both pick up your knee, can your partner use those cards immediately on their turn to pick up the discard pile because they now have a pair of what opponent discarded or do they have to wait until their next turn to pick up the pile?

The partner does not pick up their knee until their turn. They should not even look at it before their turn. They can not pick up the pile when they use knee. Can you bury your cards at end of the foot to go out? One group of rules says yes another says no. Discards: If I have melded and have several runs of cards building to canastas and my opponent discards a card I can use, can I pick up the deck or do I need to also have two of those cards in my hand?

Can you start an extra canasta of either 5,7 or wilds? If so.. Is object to get rid of all your cards and required canastas as soon as possible and try to catch other team with a bunch of points OR Is object to play longer, collect more canastas, and extra wilds, sevens, and fives, and hopefully end up with the most points? The way we play is you ALWAYS have to have a natural pair of the discarded card to pick up the discarded card and the pile.

Is this still the case in triple play. And if you go into your foot, does your partner also pick theirs up or do they have to play their hand and rid all their cards before going into their foot. Hey Pat, The initial meld requirement applies even if you have a canasta.

Hand, Knee and Foot

Bicycle Canasta Playing Cards. Piatnik Canasta Cards. Two or more card sets of Canasta cards will be needed for Hand and Foot games that require larger decks. A range of Card Trays is also available. Hand and Foot is a North American game related to Canasta , in which each player is dealt two sets of cards - the hand , which is played first, and the foot , which is played when the hand has been used up.

hand knee and foot card game rules pdf

Aug 16, - HAND, KNEE AND FOOT HOW TO PLAY Begin: Draw for deal. in Google Docs | Google Sheets | Excel | MS Word | Numbers | Pages | PDF Card Game Rules with Printable Grab a deck of cards and have a blast. this.


Hand and Foot

Forgot your Password? Lorem ipsum dolor sit amet, consectetur adipisicing elit. Eum maiores asperiores nihil vel dolorum esse, velit adipisci tempora omnis laudantium illum facilis ad hic, iste recusandae fugiat voluptatum dolore odit. Hand and Foot is a variation of Canasta that became popular in the United States in the s.

Hand, Knee and Foot

Hand and Foot Card Game

Are you finding that the card games that you play have become too easy and are looking for a fresh challenge? Then allow us to introduce Hand, Knee, and Foot, a points-based game perfect for the true experts of card games. The card game requires a large group of participants and even more cards to begin playing.

When ever a player has the proper point count for their teams score to meld he can do so in his turn. Or they can choose to wait to see if their pardner has a better way to meld. Example: you have to meld using many wild cards and may choose to wait to see what your pardner may have maybe able to meld with no wild cards that way saving your wilds for the first canasta. All in the strategy of the game. Do you count the red threes individually after they have been counted as a canasta? Just to clarify.


Triple Play (Hand, Knee, and Foot) is a Canasta variant where each of adding new rules to their usual Canasta game to stave off boredom.


Posted on Comments Triple Play , also known as Hand, Knee, and Foot , is a variation on Canasta for four players in partnerships. Like Hand and Foot , Triple Play gives each player extra hands of cards they must play through before going out.

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